echnically, Adventure was constrained by very limited resources. The total memory used by the game program was 4096 bytes (4K) for the game code (in ROM) and 128 bytes for program variables (in RAM). The processor used was a 1.2 MegaHertz, 8-bit processor (6502).
Lecture (for Computer Science students) on the hardware architecture of the Atari 2600 video game console, and the design of the software for the Atari 2600 game cartridge Adventure.