Zoo2moo will automate the migration videos that were recorded in zoom and created from Moodle (by zoom meeting plugin) to your organization Vimeo account and embed them in Moodle. Zoo2Moo cloud service transfer them to Vimeo and the Zoo2Moo Moodle plugin embed them in your Moodle relevant course as a resource instead of the invitation to the zoom session (Zoo2Moo Moodle plugin will hide the zoom invitation).
Unicko is a real-time virtual classroom for online learning. Unicko has all the tools needed for successful meetings, with animated presentations, interactive whiteboard, quizzes & games, and text editor. Users can collaborate with audio & video conferencing, annotate documents, draw diagrams, write equations and engage with each other through chat and polls.
The <e-Adventure> platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the <e-UCM> e-learning research group at Universidad Complutense de Madrid, with three main objectives:
Reduction of the development costs for educational games
Incorporation of education-specific features in game development tools
Integration of the resulting games with existing courseware in Virtual Learning Environments
From this website we wish to promote the use of the tools developed as part of the <e-Adventure> project. The core of the <e-Adventure> project is the <e-Adventure> educational game engine, that runs games defined using the <e-Adventure> language. Authors can use the graphical editor to create the games or directly access the human-readable source documents that describe the adventures using XML markup. With <e-Adventure>, any person can write an educational point & click adventure game.
Sloodle is an Open Source project which aims to develop and share useful, usable, desireable tools for supporting education in virtual worlds, making teaching easier. Through engagement with an active community of developers and users, the Sloodle project hopes to develop sound pedagogies for teaching across web-based and 3D virtual learning environments. Sloodle integrates the Second Life multi-user virtual environment and the Moodle learning-management system.
You can find more details on the project and technical information on the development status on the Sloodle Wiki, while the source code is available on Google Code, along with the issues tracker.
You can also visit the Sloodle project in Second Life (currently also in the process of re-modelling!), here:
http://slurl.com/secondlife/virtuALBA/252/212/33