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%0 Journal Article
%1 journals/sle/SmiderleRMCJ20
%A Smiderle, Rodrigo
%A Rigo, Sandro José
%A Marques, Leonardo B.
%A de Miranda Coelho, Jorge Arthur Peçanha
%A Jaques, Patrícia A.
%D 2020
%J Smart Learn. Environ.
%K dblp
%N 1
%P 3
%T The impact of gamification on students' learning, engagement and behavior based on their personality traits.
%U http://dblp.uni-trier.de/db/journals/sle/sle7.html#SmiderleRMCJ20
%V 7
@article{journals/sle/SmiderleRMCJ20,
added-at = {2022-01-03T00:00:00.000+0100},
author = {Smiderle, Rodrigo and Rigo, Sandro José and Marques, Leonardo B. and de Miranda Coelho, Jorge Arthur Peçanha and Jaques, Patrícia A.},
biburl = {https://www.bibsonomy.org/bibtex/2b9c6a47f9fd419eeac15e48b418eeef8/dblp},
ee = {https://doi.org/10.1186/s40561-019-0098-x},
interhash = {1208a08d3a7496cf5bd1e6c02d67a308},
intrahash = {b9c6a47f9fd419eeac15e48b418eeef8},
journal = {Smart Learn. Environ.},
keywords = {dblp},
number = 1,
pages = 3,
timestamp = {2024-04-08T11:39:11.000+0200},
title = {The impact of gamification on students' learning, engagement and behavior based on their personality traits.},
url = {http://dblp.uni-trier.de/db/journals/sle/sle7.html#SmiderleRMCJ20},
volume = 7,
year = 2020
}