@article{journals/pervasive/VepsalainenSORN16,
added-at = {2019-09-25T00:00:00.000+0200},
author = {Vepsäläinen, Jouni and Savolainen, Petri and Ojala, Jouni and Rienzo, Antonella Di and Nelimarkka, Matti and Kuikkaniemi, Kai and Tarkoma, Sasu and Jacucci, Giulio},
biburl = {https://www.bibsonomy.org/bibtex/24e3cddc73c8281b695ad6f46a9a14a4a/dblp},
ee = {https://www.wikidata.org/entity/Q59589304},
interhash = {13c49ad0dea447360ab29cfabae2746c},
intrahash = {4e3cddc73c8281b695ad6f46a9a14a4a},
journal = {IEEE Pervasive Computing},
keywords = {dblp},
number = 3,
pages = {40-46},
timestamp = {2019-09-26T12:02:59.000+0200},
title = {Web-Based Public-Screen Gaming: Insights from Deployments.},
url = {http://dblp.uni-trier.de/db/journals/pervasive/pervasive15.html#VepsalainenSORN16},
volume = 15,
year = 2016
}