This paper presents a mixed reality tabletop role-playing game with a novel combination of interaction styles and gameplay mechanics. Our contribution extends previous approaches by abandoning the traditional turn-based gameplay in favor of simultaneous real-time interaction. The increased cognitive and physical load during the simultaneous control of multiple game characters is counteracted by two features: First, certain game characters are equipped with AI-driven capabilities to become semi-autonomous virtual agents. Second, (groups of) these agents can be instructed by high-level commands via a multimodal—speech and gesture—interface.
%0 Conference Paper
%1 2016:linkaa
%A Link, Sascha
%A Barkschat, Berit
%A Zimmerer, Chris
%A Fischbach, Martin
%A Wiebusch, Dennis
%A Lugrin, Jean-Luc
%A Latoschik, Marc Erich
%B Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference
%D 2016
%K mmi myown sascha-link simx xroads
%P 223-224
%T An Intelligent Multimodal Mixed Reality Real-Time Strategy Game
%U https://downloads.hci.informatik.uni-wuerzburg.de/2016-ieee-vr-poster-xroads-manuscript-reduced-file-size.pdf
%X This paper presents a mixed reality tabletop role-playing game with a novel combination of interaction styles and gameplay mechanics. Our contribution extends previous approaches by abandoning the traditional turn-based gameplay in favor of simultaneous real-time interaction. The increased cognitive and physical load during the simultaneous control of multiple game characters is counteracted by two features: First, certain game characters are equipped with AI-driven capabilities to become semi-autonomous virtual agents. Second, (groups of) these agents can be instructed by high-level commands via a multimodal—speech and gesture—interface.
@inproceedings{2016:linkaa,
abstract = {This paper presents a mixed reality tabletop role-playing game with a novel combination of interaction styles and gameplay mechanics. Our contribution extends previous approaches by abandoning the traditional turn-based gameplay in favor of simultaneous real-time interaction. The increased cognitive and physical load during the simultaneous control of multiple game characters is counteracted by two features: First, certain game characters are equipped with AI-driven capabilities to become semi-autonomous virtual agents. Second, (groups of) these agents can be instructed by high-level commands via a multimodal—speech and gesture—interface.
},
added-at = {2016-01-07T14:47:29.000+0100},
author = {Link, Sascha and Barkschat, Berit and Zimmerer, Chris and Fischbach, Martin and Wiebusch, Dennis and Lugrin, Jean-Luc and Latoschik, Marc Erich},
biburl = {https://www.bibsonomy.org/bibtex/28edbd530bad18e200ed086b64c4e6ca2/hci-uwb},
booktitle = {Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference },
interhash = {5e5c059ca0a2e21889be058c0139058d},
intrahash = {8edbd530bad18e200ed086b64c4e6ca2},
keywords = {mmi myown sascha-link simx xroads},
organization = {IEEE},
pages = {223-224},
timestamp = {2024-05-06T17:22:37.000+0200},
title = {An Intelligent Multimodal Mixed Reality Real-Time Strategy Game},
url = {https://downloads.hci.informatik.uni-wuerzburg.de/2016-ieee-vr-poster-xroads-manuscript-reduced-file-size.pdf},
year = 2016
}