Important publication introducing the concept of secondary data and sources as objective inputs to measure user engagement within immersive learning environments and serious games.
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anonymous6 years ago
(last updated 6 years ago)
Important publication introducing the concept of secondary data and sources as objective inputs to measure user engagement within immersive learning environments and serious games.
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%0 Journal Article
%1 sliney2009secondary
%A Sliney, Aidan
%A Murphy, David
%A OMullane, John
%D 2009
%I Springer Vienna
%J Serious Games on the Move
%K
%P 225--233
%R https://doi.org/10.1007/978-3-211-09418-1_15
%T Secondary assessment data within serious games
%U https://link.springer.com/chapter/10.1007%2F978-3-211-09418-1_15?LI=true
%@ 978-3-211-09418-1
@article{sliney2009secondary,
added-at = {2019-01-03T15:44:30.000+0100},
author = {Sliney, Aidan and Murphy, David and OMullane, John},
biburl = {https://www.bibsonomy.org/bibtex/2e26ca8ba0f06606b349238ae9e7e9aa9/davemurphy},
doi = {https://doi.org/10.1007/978-3-211-09418-1_15},
interhash = {897ff95c691414f4778b3cb93e3bf942},
intrahash = {e26ca8ba0f06606b349238ae9e7e9aa9},
isbn = {978-3-211-09418-1},
journal = {Serious Games on the Move},
keywords = {},
pages = {225--233},
publisher = {Springer Vienna},
timestamp = {2019-01-03T15:44:30.000+0100},
title = {Secondary assessment data within serious games},
url = {https://link.springer.com/chapter/10.1007%2F978-3-211-09418-1_15?LI=true},
year = 2009
}