Article,

Secondary assessment data within serious games

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Serious Games on the Move, (2009)
DOI: https://doi.org/10.1007/978-3-211-09418-1_15

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  • @davemurphy
    @davemurphy 6 years ago
    Important publication introducing the concept of secondary data and sources as objective inputs to measure user engagement within immersive learning environments and serious games.
  • anonymous
    6 years ago (last updated 6 years ago)
    Important publication introducing the concept of secondary data and sources as objective inputs to measure user engagement within immersive learning environments and serious games.
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