Spectators of the 2020/21 Olympic Games were frequently confronted with references to Japanese popular culture, particularly at the opening and closing ceremonies. However, these references to anime, manga, video games and other visual media were often so subtle that they were easy to miss unless pointed out and explained by television commentators. Art historians should not shy away from engaging with such objects and images.
%0 Generic
%1 https://doi.org/10.17613/tf0c-q391
%A de la Iglesia, Martin
%D 2021
%I Humanities Commons
%K anime japan manga myown olympics popular_culture video_games
%R 10.17613/TF0C-Q391
%T Art History, Japanese Popular Culture and the Tokyo 2020 Olympics
%U https://hcommons.org/deposits/item/hc:43623/
%X Spectators of the 2020/21 Olympic Games were frequently confronted with references to Japanese popular culture, particularly at the opening and closing ceremonies. However, these references to anime, manga, video games and other visual media were often so subtle that they were easy to miss unless pointed out and explained by television commentators. Art historians should not shy away from engaging with such objects and images.
@presentation{https://doi.org/10.17613/tf0c-q391,
abstract = {Spectators of the 2020/21 Olympic Games were frequently confronted with references to Japanese popular culture, particularly at the opening and closing ceremonies. However, these references to anime, manga, video games and other visual media were often so subtle that they were easy to miss unless pointed out and explained by television commentators. Art historians should not shy away from engaging with such objects and images.},
added-at = {2021-12-23T15:50:18.000+0100},
author = {de la Iglesia, Martin},
biburl = {https://www.bibsonomy.org/bibtex/278e24ed630757069b6d570271eed7db5/iglesia},
copyright = {Attribution},
doi = {10.17613/TF0C-Q391},
eventdate = {2021-10-22},
eventtitle = {semester opening ceremony of the Institute for European Art History},
interhash = {edd6321210169732a82368d104ebfdc5},
intrahash = {78e24ed630757069b6d570271eed7db5},
keywords = {anime japan manga myown olympics popular_culture video_games},
language = {en},
publisher = {Humanities Commons},
timestamp = {2021-12-23T15:51:39.000+0100},
title = {Art History, Japanese Popular Culture and the Tokyo 2020 Olympics},
url = {https://hcommons.org/deposits/item/hc:43623/},
venue = {Heidelberg University, Germany},
year = 2021
}