%0 Conference Paper
%1 Nacke2008
%A Nacke, Lennart
%A Lindley, Craig A.
%B Future Play '08: Proceedings of the 2008 Conference on Future Play
%C New York, NY, USA
%D 2008
%I ACM
%K serious_games
%P 81--88
%R http://doi.acm.org/10.1145/1496984.1496998
%T Flow and immersion in first-person shooters: measuring the player's gameplay experience
%@ 978-1-60558-218-4
@inproceedings{Nacke2008,
added-at = {2009-11-19T20:00:04.000+0100},
address = {New York, NY, USA},
author = {Nacke, Lennart and Lindley, Craig A.},
biburl = {https://www.bibsonomy.org/bibtex/20c653bff475e164cbf98478b4f775709/georg.oettl},
booktitle = {Future Play '08: Proceedings of the 2008 Conference on Future Play},
doi = {http://doi.acm.org/10.1145/1496984.1496998},
interhash = {138efcc96fcb51b17549a3fc0e185409},
intrahash = {0c653bff475e164cbf98478b4f775709},
isbn = {978-1-60558-218-4},
keywords = {serious_games},
location = {Toronto, Ontario, Canada},
pages = {81--88},
publisher = {ACM},
timestamp = {2009-11-19T20:00:04.000+0100},
title = {Flow and immersion in first-person shooters: measuring the player's gameplay experience},
year = 2008
}