Updatable Queue Protocol Based On TCP For Virtual Reality Environment
A. Al-Howaide. International Journal of Computer Science, Engineering and Applications (IJCSEA), 01 (05):
35-45(October 2009)
DOI: 10.5121/ijcsea.2011.1504
Abstract
The variance in number and types of tasks required to be implemented within Distributed Virtual Environments (DVE) highlights the needs for communication protocols can achieve consistency. In addition, these applications have to handle an increasing number of participants and deal with the difficult problem of scalability. Moreover, the real-time requirements of these applications make the scalability problem more difficult to solve. In this paper, we have implemented Updatable Queue Abstraction protocol (UQA) on TCP (TCP-UQA) and compared it with original TCP, UDP, and Updatable Queue Abstraction based on UDP (UDP-UQA) protocols. Results showed that TCP-UQA was the best in queue management.
%0 Journal Article
%1 noauthororeditor
%A Al-Howaide, Ala’a Z.
%D 2009
%J International Journal of Computer Science, Engineering and Applications (IJCSEA)
%K algorithms networks
%N 05
%P 35-45
%R 10.5121/ijcsea.2011.1504
%T Updatable Queue Protocol Based On TCP For Virtual Reality Environment
%U http://airccse.org/journal/ijcsea/papers/1011ijcsea04.pdf
%V 01
%X The variance in number and types of tasks required to be implemented within Distributed Virtual Environments (DVE) highlights the needs for communication protocols can achieve consistency. In addition, these applications have to handle an increasing number of participants and deal with the difficult problem of scalability. Moreover, the real-time requirements of these applications make the scalability problem more difficult to solve. In this paper, we have implemented Updatable Queue Abstraction protocol (UQA) on TCP (TCP-UQA) and compared it with original TCP, UDP, and Updatable Queue Abstraction based on UDP (UDP-UQA) protocols. Results showed that TCP-UQA was the best in queue management.
@article{noauthororeditor,
abstract = {The variance in number and types of tasks required to be implemented within Distributed Virtual Environments (DVE) highlights the needs for communication protocols can achieve consistency. In addition, these applications have to handle an increasing number of participants and deal with the difficult problem of scalability. Moreover, the real-time requirements of these applications make the scalability problem more difficult to solve. In this paper, we have implemented Updatable Queue Abstraction protocol (UQA) on TCP (TCP-UQA) and compared it with original TCP, UDP, and Updatable Queue Abstraction based on UDP (UDP-UQA) protocols. Results showed that TCP-UQA was the best in queue management.},
added-at = {2018-05-17T14:47:36.000+0200},
author = {Al-Howaide, Ala’a Z.},
biburl = {https://www.bibsonomy.org/bibtex/229b41d3086bd47a1848196c0f2a1e638/ijcsea},
doi = {10.5121/ijcsea.2011.1504},
interhash = {6b368f0a8b3a25d7c4e1e3b5e41e06f3},
intrahash = {29b41d3086bd47a1848196c0f2a1e638},
issn = {2230-9616},
journal = {International Journal of Computer Science, Engineering and Applications (IJCSEA)},
keywords = {algorithms networks},
month = oct,
number = 05,
pages = {35-45},
timestamp = {2018-05-17T14:47:36.000+0200},
title = {Updatable Queue Protocol Based On TCP For Virtual Reality Environment },
url = {http://airccse.org/journal/ijcsea/papers/1011ijcsea04.pdf},
volume = 01,
year = 2009
}