This paper discusses the potential role of social software in supporting
teamwork and collaborative project management in higher education.
Based on the fact that social software has been widely spread among
young students nowadays, using it for collaborative learning is believed
to increase students' involvement and create learning incentives.
Two social software platforms, Graaasp and Google Wave are examined
in terms of sustaining collaborative learning activities. Relevant
existing features and possible extensions that enhance the learning
experience are addressed. Benefits and challenges resulting from
the bottom-up learning paradigm are also presented.
%0 Conference Paper
%1 Li10Using
%A Li, Na
%A Ullrich, Carsten
%A Helou, Sandy El
%A Gillet, Denis
%B Advances in Web-Based Learning ICWL 2010
%C Berlin, Heidelberg
%D 2010
%E Luo, Xiangfeng
%E Spaniol, Marc
%E Wang, Lizhe
%E Li, Qing
%E Nejdl, Wolfgang
%E Zhang, Wu
%I Springer Berlin / Heidelberg
%K e-learning tel,
%P 161--170
%R 10.1007/978-3-642-17407-0\_17
%T Using Social Software for Teamwork and Collaborative Project Management
in Higher Education
%U http://www.carstenullrich.net/pubs/Li10Using.pdf
%V 6483
%X This paper discusses the potential role of social software in supporting
teamwork and collaborative project management in higher education.
Based on the fact that social software has been widely spread among
young students nowadays, using it for collaborative learning is believed
to increase students' involvement and create learning incentives.
Two social software platforms, Graaasp and Google Wave are examined
in terms of sustaining collaborative learning activities. Relevant
existing features and possible extensions that enhance the learning
experience are addressed. Benefits and challenges resulting from
the bottom-up learning paradigm are also presented.
%& 17
%@ 978-3-642-17406-3
@inproceedings{Li10Using,
abstract = {{This paper discusses the potential role of social software in supporting
teamwork and collaborative project management in higher education.
Based on the fact that social software has been widely spread among
young students nowadays, using it for collaborative learning is believed
to increase students' involvement and create learning incentives.
Two social software platforms, Graaasp and Google Wave are examined
in terms of sustaining collaborative learning activities. Relevant
existing features and possible extensions that enhance the learning
experience are addressed. Benefits and challenges resulting from
the bottom-up learning paradigm are also presented.}},
added-at = {2011-01-10T04:56:07.000+0100},
address = {Berlin, Heidelberg},
author = {Li, Na and Ullrich, Carsten and Helou, Sandy El and Gillet, Denis},
biburl = {https://www.bibsonomy.org/bibtex/2444a5602fe2e22ccc91e402f439aabcf/sjtuelearninglab},
booktitle = {Advances in Web-Based Learning ICWL 2010},
chapter = 17,
citeulike-article-id = {8351178},
citeulike-linkout-0 = {http://dx.doi.org/10.1007/978-3-642-17407-0\_17},
citeulike-linkout-1 = {http://www.springerlink.com/content/y081x3031455g7v0},
doi = {10.1007/978-3-642-17407-0\_17},
editor = {Luo, Xiangfeng and Spaniol, Marc and Wang, Lizhe and Li, Qing and Nejdl, Wolfgang and Zhang, Wu},
interhash = {e685c88c179c839fb00276e8658892ec},
intrahash = {444a5602fe2e22ccc91e402f439aabcf},
isbn = {978-3-642-17406-3},
keywords = {e-learning tel,},
pages = {161--170},
posted-at = {2010-12-03 05:55:47},
priority = {2},
publisher = {Springer Berlin / Heidelberg},
series = {Lecture Notes in Computer Science},
timestamp = {2011-01-10T04:57:12.000+0100},
title = {{Using Social Software for Teamwork and Collaborative Project Management
in Higher Education}},
url = {http://www.carstenullrich.net/pubs/Li10Using.pdf},
volume = 6483,
year = 2010
}