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Flocks, Herds, and Schools: A Distributed Behavioral Model

. SIGGRAPH Computer Graphics, 21 (4): 25--34 (July 1987)

Abstract

The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful and familiar part of the natural world. But this type of complex motion is rarely seen in computer animation. This paper explores an approach based on simulation as an alternative to scripting the paths of each bird individually. The simulated flock is an elaboration of a particle system, with the simulated birds being the particles. The aggregate motion of the simulated flock is created by a distributed behavioral model much like that at work in a natural flock; the birds choose their own course. Each simulated bird is implemented as an independent actor that navigates according to its local perception of the dynamic environment, the laws of simulated physics that rule its motion, and a set of behaviours programmed into it by the änimator." The aggregate motion of the simulated flock is the result of the dense interaction of the relatively simple behaviours of the individual simulated birds.

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