Many research projects oriented on control mechanisms of virtual agents
in videogames have emerged in recent years. However, this boost has
not been accompanied with the emergence of toolkits supporting development
of these projects, slowing down the progress in the field. Here,
we present Pogamut 3, an open source platform for rapid development
of behaviour for virtual agents embodied in a 3D environment of the
Unreal Tournament 2004 videogame. Pogamut 3 is designed to support
research as well as educational projects. The paper also briefly
touches extensions of Pogamut 3; the ACT-R integration, the emotional
model ALMA integration, support for control of avatars at the level
of gestures, and a toolkit for developing educational scenarios concerning
orientation in urban areas. These extensions make Pogamut 3 applicable
beyond the domain of computer games.
%0 Book Section
%1 Gemrot:2009:ags
%A Gemrot, Jakub
%A Kadlec, Rudolf
%A Bída, Michal
%A Burkert, Ondrej
%A Píbil, Radek
%A Havlícek, Jan
%A Simlovic, Juraj
%A Vansa, Radim
%A Stolba, Michal
%A Zemcák, Lukás
%A Brom, Cyril
%B Agents for Games and Simulations
%C Berlin
%D 2009
%E Dignum, Frank
%E Bradshaw, Jeff
%E Silverman, Barry
%E van Doesburg, Willem
%I Springer
%K imported thesis
%P 1--15
%R 10.1007/978-3-642-11198-3_1
%T Pogamut 3 Can Assist Developers in Building AI for Their Videogame
Agents
%V 5920
%X Many research projects oriented on control mechanisms of virtual agents
in videogames have emerged in recent years. However, this boost has
not been accompanied with the emergence of toolkits supporting development
of these projects, slowing down the progress in the field. Here,
we present Pogamut 3, an open source platform for rapid development
of behaviour for virtual agents embodied in a 3D environment of the
Unreal Tournament 2004 videogame. Pogamut 3 is designed to support
research as well as educational projects. The paper also briefly
touches extensions of Pogamut 3; the ACT-R integration, the emotional
model ALMA integration, support for control of avatars at the level
of gestures, and a toolkit for developing educational scenarios concerning
orientation in urban areas. These extensions make Pogamut 3 applicable
beyond the domain of computer games.
@incollection{Gemrot:2009:ags,
abstract = {Many research projects oriented on control mechanisms of virtual agents
in videogames have emerged in recent years. However, this boost has
not been accompanied with the emergence of toolkits supporting development
of these projects, slowing down the progress in the field. Here,
we present Pogamut 3, an open source platform for rapid development
of behaviour for virtual agents embodied in a 3D environment of the
Unreal Tournament 2004 videogame. Pogamut 3 is designed to support
research as well as educational projects. The paper also briefly
touches extensions of Pogamut 3; the ACT-R integration, the emotional
model ALMA integration, support for control of avatars at the level
of gestures, and a toolkit for developing educational scenarios concerning
orientation in urban areas. These extensions make Pogamut 3 applicable
beyond the domain of computer games.},
added-at = {2017-03-16T11:50:55.000+0100},
address = {Berlin},
author = {Gemrot, Jakub and Kadlec, Rudolf and B\'ida, Michal and Burkert, Ond\c{r}ej and P\'ibil, Radek and Havl\'i\c{c}ek, Jan and \c{S}imlovi\c{c}, Juraj and Vansa, Radim and \c{S}tolba, Michal and Zem\c{c}\'ak, Luk\'a\c{s} and Brom, Cyril},
biburl = {https://www.bibsonomy.org/bibtex/252f1c165b03ec66910ed562b58a482fe/krevelen},
booktitle = {Agents for Games and Simulations},
crossref = {ags:2009},
doi = {10.1007/978-3-642-11198-3_1},
editor = {Dignum, Frank and Bradshaw, Jeff and Silverman, Barry and van Doesburg, Willem},
interhash = {ad372a3c8307389a1521cec9600a92ce},
intrahash = {52f1c165b03ec66910ed562b58a482fe},
keywords = {imported thesis},
owner = {Rick},
pages = {1--15},
publisher = {Springer},
series = {LNAI},
timestamp = {2017-03-16T11:54:14.000+0100},
title = {Pogamut 3 Can Assist Developers in Building {AI} for Their Videogame
Agents},
volume = 5920,
year = 2009
}