M. Sadiku. CENTRAL ASIAN JOURNAL OF MATHEMATICAL THEORY AND COMPUTER SCIENCES, 4 (5):
45-50(May 2023)
Abstract
Gamification may be regarded as a learning process in which learners solve problems and overcome challenges in game-based settings. It has been a motivational tool because it emphasizes competition rather than cooperation and sharing. Competitive mechanism has the greatest impact on enhancing students' thinking skills and learning motivation. The commercial success of gamification coupled with its simplicity of deployment makes gamification a popular subject in academic community. This paper provides an overview on gamification in computer science.
%0 Journal Article
%1 noauthororeditor
%A Sadiku, Matthew N. O. Sadiku | Uwakwe C. Chukwu | Janet O.
%D 2023
%J CENTRAL ASIAN JOURNAL OF MATHEMATICAL THEORY AND COMPUTER SCIENCES
%K computer games, gamification gamification, science science,
%N 5
%P 45-50
%T GAMIFICATION IN COMPUTER SCIENCE
%U https://cajmtcs.centralasianstudies.org/index.php/CAJMTCS/article/view/439/499
%V 4
%X Gamification may be regarded as a learning process in which learners solve problems and overcome challenges in game-based settings. It has been a motivational tool because it emphasizes competition rather than cooperation and sharing. Competitive mechanism has the greatest impact on enhancing students' thinking skills and learning motivation. The commercial success of gamification coupled with its simplicity of deployment makes gamification a popular subject in academic community. This paper provides an overview on gamification in computer science.
@article{noauthororeditor,
abstract = {Gamification may be regarded as a learning process in which learners solve problems and overcome challenges in game-based settings. It has been a motivational tool because it emphasizes competition rather than cooperation and sharing. Competitive mechanism has the greatest impact on enhancing students' thinking skills and learning motivation. The commercial success of gamification coupled with its simplicity of deployment makes gamification a popular subject in academic community. This paper provides an overview on gamification in computer science.},
added-at = {2023-10-03T13:45:01.000+0200},
author = {Sadiku, Matthew N. O. Sadiku | Uwakwe C. Chukwu | Janet O.},
biburl = {https://www.bibsonomy.org/bibtex/25b08ff78a40286bfcba992b9c792d654/centralasian_20},
interhash = {1d3f2cd65b487d37014f2433c7647d2c},
intrahash = {5b08ff78a40286bfcba992b9c792d654},
issn = {2660-5309},
journal = {CENTRAL ASIAN JOURNAL OF MATHEMATICAL THEORY AND COMPUTER SCIENCES},
keywords = {computer games, gamification gamification, science science,},
language = {english},
month = may,
number = 5,
pages = {45-50},
timestamp = {2023-10-03T13:45:01.000+0200},
title = {GAMIFICATION IN COMPUTER SCIENCE},
url = {https://cajmtcs.centralasianstudies.org/index.php/CAJMTCS/article/view/439/499},
volume = 4,
year = 2023
}