STRUCTURING A NEW INTERACTIVE FICTION
MOBILE AUTHORING TOOL TAXONOMY IN
ACCORDANCE WITH EVOLVING GAME
DEVELOPER PREFERENCES
R. Tyler B. Wright. Computer Game Development and Education: An International Journal (CGDEIJ), 1 (3):
01-12(2023)
Abstract
This study describes the role of mobile devices in authoring interactive fiction (IF) games past, present,
and future through conducting a survey of mobile apps and the unique characteristics that differentiate
them. We attempt to answer the following research question: How might mobile IF authoring tools be
classified and organized in accordance with current game developer preferences? This is accomplished
through a three-step research methodology.
%0 Journal Article
%1 noauthororeditor
%A Tyler B. Wright, Raymond Francis
%D 2023
%J Computer Game Development and Education: An International Journal (CGDEIJ)
%K & Game animation arts capture crafts design gameplay interface motion scripts
%N 3
%P 01-12
%T STRUCTURING A NEW INTERACTIVE FICTION
MOBILE AUTHORING TOOL TAXONOMY IN
ACCORDANCE WITH EVOLVING GAME
DEVELOPER PREFERENCES
%U https://wireilla.com/cgdeij/papers/vol1/1323cgdeij01.pdf
%V 1
%X This study describes the role of mobile devices in authoring interactive fiction (IF) games past, present,
and future through conducting a survey of mobile apps and the unique characteristics that differentiate
them. We attempt to answer the following research question: How might mobile IF authoring tools be
classified and organized in accordance with current game developer preferences? This is accomplished
through a three-step research methodology.
@article{noauthororeditor,
abstract = {This study describes the role of mobile devices in authoring interactive fiction (IF) games past, present,
and future through conducting a survey of mobile apps and the unique characteristics that differentiate
them. We attempt to answer the following research question: How might mobile IF authoring tools be
classified and organized in accordance with current game developer preferences? This is accomplished
through a three-step research methodology. },
added-at = {2023-09-27T08:00:48.000+0200},
author = {Tyler B. Wright, Raymond Francis},
biburl = {https://www.bibsonomy.org/bibtex/26e001cecf2e8968db1f3c7a3ffe70a0e/cgdeij},
interhash = {c8a111493824ecd18f04660e1091d964},
intrahash = {6e001cecf2e8968db1f3c7a3ffe70a0e},
journal = {Computer Game Development and Education: An International Journal (CGDEIJ)},
keywords = {& Game animation arts capture crafts design gameplay interface motion scripts},
number = 3,
pages = {01-12},
timestamp = {2023-09-27T08:00:48.000+0200},
title = {STRUCTURING A NEW INTERACTIVE FICTION
MOBILE AUTHORING TOOL TAXONOMY IN
ACCORDANCE WITH EVOLVING GAME
DEVELOPER PREFERENCES
},
url = {https://wireilla.com/cgdeij/papers/vol1/1323cgdeij01.pdf},
volume = 1,
year = 2023
}