Disaster response involves collaborative planning with contingencies, an activity rarely featured in gameplay. Working from years of ethnographic investigation of fire emergency response, urban search and rescue, and incident command, we develop design implications for game mechanics to support planning. We connect case studies of games that feature planning gameplay. Our objective is to inform future games for training disaster responders as well as gaming in general.
%0 Conference Paper
%1 Toups:2015:CPG:2793107.2810287
%A Toups, Zachary O.
%A Hamilton, William A.
%A Keyes-Garcia, Christian
%A Perez, Stepheny
%A Stanton, Richard
%B Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
%C New York, NY, USA
%D 2015
%I ACM
%K and design disaster ethnography game group interfaces myown organization response
%P 715--720
%R 10.1145/2793107.2810287
%T Collaborative Planning Gameplay from Disaster Response Practice
%U http://doi.acm.org/10.1145/2793107.2810287
%X Disaster response involves collaborative planning with contingencies, an activity rarely featured in gameplay. Working from years of ethnographic investigation of fire emergency response, urban search and rescue, and incident command, we develop design implications for game mechanics to support planning. We connect case studies of games that feature planning gameplay. Our objective is to inform future games for training disaster responders as well as gaming in general.
%@ 978-1-4503-3466-2
@inproceedings{Toups:2015:CPG:2793107.2810287,
abstract = {Disaster response involves collaborative planning with contingencies, an activity rarely featured in gameplay. Working from years of ethnographic investigation of fire emergency response, urban search and rescue, and incident command, we develop design implications for game mechanics to support planning. We connect case studies of games that feature planning gameplay. Our objective is to inform future games for training disaster responders as well as gaming in general.},
acmid = {2810287},
added-at = {2015-11-24T21:03:30.000+0100},
address = {New York, NY, USA},
author = {Toups, Zachary O. and Hamilton, William A. and Keyes-Garcia, Christian and Perez, Stepheny and Stanton, Richard},
biburl = {https://www.bibsonomy.org/bibtex/2714ea5f17760738ee122cd317073b2c6/toupsz},
booktitle = {Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play},
doi = {10.1145/2793107.2810287},
interhash = {aac19a2dcb550823bfd9b772fe6a365d},
intrahash = {714ea5f17760738ee122cd317073b2c6},
isbn = {978-1-4503-3466-2},
keywords = {and design disaster ethnography game group interfaces myown organization response},
location = {London, United Kingdom},
numpages = {6},
pages = {715--720},
publisher = {ACM},
series = {CHI PLAY '15},
timestamp = {2015-11-24T21:03:30.000+0100},
title = {Collaborative Planning Gameplay from Disaster Response Practice},
url = {http://doi.acm.org/10.1145/2793107.2810287},
year = 2015
}