Automatic Integration of Foliage Into 3D City Models
T. Ropinski, F. Steinicke, J. Meyer-Spradow, and K. Hinrichs. International Conference on Computer Graphics Theory and Applications (GRAPP2007) (Shortpaper), page 299--304. Barcelona, INSTICC Press, (2007)
Abstract
In this paper we introduce visualization techniques for massive multimodal texture datasets. These techniques work on registered texture datasets and have been developed with the goal to improve rendering of these datasets when used in virtual landscape or city environments. We briefly discuss how to render these multimodal datasets at interactive frame rates, and we present an interactive treetop extraction technique, which allows to segment treetops and visualize them as 3D objects to increase realism.
%0 Conference Paper
%1 RSMH07
%A Ropinski, Timo
%A Steinicke, Frank
%A Meyer-Spradow, Jennis
%A Hinrichs, Klaus H.
%B International Conference on Computer Graphics Theory and Applications (GRAPP2007) (Shortpaper)
%C Barcelona
%D 2007
%I INSTICC Press
%K interactive objects stadtmodellen virtual virtualreality
%P 299--304
%T Automatic Integration of Foliage Into 3D City Models
%U http://www.mcm.uni-wuerzburg.de/fileadmin/06110000/user_upload/Paper/IMG/2007/RSMH07.pdf
%X In this paper we introduce visualization techniques for massive multimodal texture datasets. These techniques work on registered texture datasets and have been developed with the goal to improve rendering of these datasets when used in virtual landscape or city environments. We briefly discuss how to render these multimodal datasets at interactive frame rates, and we present an interactive treetop extraction technique, which allows to segment treetops and visualize them as 3D objects to increase realism.
@inproceedings{RSMH07,
abstract = {In this paper we introduce visualization techniques for massive multimodal texture datasets. These techniques work on registered texture datasets and have been developed with the goal to improve rendering of these datasets when used in virtual landscape or city environments. We briefly discuss how to render these multimodal datasets at interactive frame rates, and we present an interactive treetop extraction technique, which allows to segment treetops and visualize them as 3D objects to increase realism. },
added-at = {2011-07-05T12:54:39.000+0200},
address = {Barcelona},
author = {Ropinski, Timo and Steinicke, Frank and Meyer-Spradow, Jennis and Hinrichs, Klaus H.},
biburl = {https://www.bibsonomy.org/bibtex/271c67fa5ebf24b780a51f23fb6e17fb1/mcm},
booktitle = {International Conference on Computer Graphics Theory and Applications (GRAPP2007) (Shortpaper)},
interhash = {bb853599e8277bf6fc106d5fd4cb960d},
intrahash = {71c67fa5ebf24b780a51f23fb6e17fb1},
keywords = {interactive objects stadtmodellen virtual virtualreality},
pages = {299--304},
publisher = {INSTICC Press},
timestamp = {2011-07-05T12:54:39.000+0200},
title = {Automatic Integration of Foliage Into 3D City Models},
url = {http://www.mcm.uni-wuerzburg.de/fileadmin/06110000/user_upload/Paper/IMG/2007/RSMH07.pdf},
year = 2007
}