Inproceedings,

Learning object system for the delivery of quality education

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Proceedings of the College of Computing, Engineering, and Construction Symposium and Career Showcase, page 31-40. Jacksonville, FL, University of North Florida, University of North Florida, (April 2005)

Abstract

A learning object is “any digital resource that can be reused to support learning.” Learning objects are based on the notion that multiple educational institutions could share the use, and cost of the creation and management of the learning objects. The theoretical result of sharing learning objects leads to a much lower cost per educational institution. Learning objects are based on the generative and constructive learning theories that assert that learning is an active process of constructingrather than acquiring knowledge; instruction is a process of supporting that construction rather than communicating knowledge. Learning objects are also based on sound design principles of the object-oriented paradigm in computer science. These combined theories provide a framework for learning objects as: accessible, reusable, interoperable, adaptable, granular, versionable, cohesive, and loosely coupled. The purpose of this literature-based research is to explain the theory of learning objects and their benefits to organizations. This paper explains how learning objects can improve the delivery of quality education.

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