Fiction and virtual artifacts: the identity of video games characters and its paradoxes.
A. Monnin. Proceedings of the VRIC’09 - Laval Virtual, 11th Virtual Reality International Conference, (2009)
Abstract
Fictions are traditionally assimilated to non-existent objects. In this paper we take the example of video games, especially computer role-playing games, and argue that fictional objects can be concrete material entities.
%0 Conference Paper
%1 conf/f-ic/Monnin09
%A Monnin, Alexandre
%B Proceedings of the VRIC’09 - Laval Virtual, 11th Virtual Reality International Conference
%D 2009
%E Richir, Simon
%K imported
%T Fiction and virtual artifacts: the identity of video games characters and its paradoxes.
%X Fictions are traditionally assimilated to non-existent objects. In this paper we take the example of video games, especially computer role-playing games, and argue that fictional objects can be concrete material entities.
%@ 2-9515730-8-1
@inproceedings{conf/f-ic/Monnin09,
abstract = {Fictions are traditionally assimilated to non-existent objects. In this paper we take the example of video games, especially computer role-playing games, and argue that fictional objects can be concrete material entities. },
added-at = {2009-04-29T17:22:07.000+0200},
author = {Monnin, Alexandre},
biburl = {https://www.bibsonomy.org/bibtex/28e3deef0c41f4e54f5cb2de700e1e781/alexandremonnin},
booktitle = {Proceedings of the VRIC’09 - Laval Virtual, 11th Virtual Reality International Conference},
crossref = {conf/VRIC/2009},
date = {2009-04-29},
editor = {Richir, Simon},
interhash = {adda01510d02113271e0041b6f0d4017},
intrahash = {8e3deef0c41f4e54f5cb2de700e1e781},
isbn = {2-9515730-8-1},
keywords = {imported},
timestamp = {2009-04-29T17:22:07.000+0200},
title = { Fiction and virtual artifacts: the identity of video games characters and its paradoxes.},
year = 2009
}