Towards Massively Multi-user Augmented Reality on Handheld Devices
D. Wagner, T. Pintaric, F. Ledermann, and D. Schmalstieg. Pervasive Computing, volume 3468 of Lecture Notes in Computer Science, Springer Berlin / Heidelberg, 10.1007/11428572_13.(2005)
Abstract
Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within physical reality. Unfortunately, current wearable AR systems are relatively complex, expensive, fragile and heavy, rendering them unfit for large-scale deployment involving untrained users outside constrained laboratory environments. Consequently, the scale of collaborative multi-user experiments have not yet exceeded a handful of participants. In this paper, we present a system architecture for interactive, infrastructure-independent multi-user AR applications running on off-the-shelf handheld devices. We implemented a four-user interactive game installation as an evaluation setup to encourage playful engagement of participants in a cooperative task. Over the course of five weeks, more than five thousand visitors from a wide range of professional and socio-demographic backgrounds interacted with our system at four different locations.
%0 Book Section
%1 springerlink:10.1007/11428572_13
%A Wagner, Daniel
%A Pintaric, Thomas
%A Ledermann, Florian
%A Schmalstieg, Dieter
%B Pervasive Computing
%D 2005
%E Gellersen, Hans W.
%E Want, Roy
%E Schmidt, Albrecht
%I Springer Berlin / Heidelberg
%K augmentedreality mobilecomputing mybsc
%P 208-219
%T Towards Massively Multi-user Augmented Reality on Handheld Devices
%U http://dx.doi.org/10.1007/11428572_13
%V 3468
%X Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within physical reality. Unfortunately, current wearable AR systems are relatively complex, expensive, fragile and heavy, rendering them unfit for large-scale deployment involving untrained users outside constrained laboratory environments. Consequently, the scale of collaborative multi-user experiments have not yet exceeded a handful of participants. In this paper, we present a system architecture for interactive, infrastructure-independent multi-user AR applications running on off-the-shelf handheld devices. We implemented a four-user interactive game installation as an evaluation setup to encourage playful engagement of participants in a cooperative task. Over the course of five weeks, more than five thousand visitors from a wide range of professional and socio-demographic backgrounds interacted with our system at four different locations.
@incollection{springerlink:10.1007/11428572_13,
abstract = {Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within physical reality. Unfortunately, current wearable AR systems are relatively complex, expensive, fragile and heavy, rendering them unfit for large-scale deployment involving untrained users outside constrained laboratory environments. Consequently, the scale of collaborative multi-user experiments have not yet exceeded a handful of participants. In this paper, we present a system architecture for interactive, infrastructure-independent multi-user AR applications running on off-the-shelf handheld devices. We implemented a four-user interactive game installation as an evaluation setup to encourage playful engagement of participants in a cooperative task. Over the course of five weeks, more than five thousand visitors from a wide range of professional and socio-demographic backgrounds interacted with our system at four different locations.},
added-at = {2010-11-05T16:54:59.000+0100},
affiliation = {Graz University of Technology },
author = {Wagner, Daniel and Pintaric, Thomas and Ledermann, Florian and Schmalstieg, Dieter},
biburl = {https://www.bibsonomy.org/bibtex/29c20b9bb2af5796238016fe0d1b7bcd0/kw},
booktitle = {Pervasive Computing},
editor = {Gellersen, Hans W. and Want, Roy and Schmidt, Albrecht},
interhash = {35249d9f3a148d082c00ee67f7abca07},
intrahash = {9c20b9bb2af5796238016fe0d1b7bcd0},
keywords = {augmentedreality mobilecomputing mybsc},
note = {10.1007/11428572_13},
pages = {208-219},
publisher = {Springer Berlin / Heidelberg},
series = {Lecture Notes in Computer Science},
timestamp = {2012-08-24T14:02:31.000+0200},
title = {Towards Massively Multi-user Augmented Reality on Handheld Devices},
url = {http://dx.doi.org/10.1007/11428572_13},
volume = 3468,
year = 2005
}