Presence in a Three-Dimensional Test Environment: Benefit or Threat to Market Research?
A. Berneburg. Journal of Virtual Reality and Broadcasting, (March 2008)urn:nbn:de:0009-6-12901,, ISSN 1860-2037.
Abstract
In market research, the adoption of interactive virtualreality-techniques could be expected to contain many
advantages: artificial lab environments could be designed in a more realistic manner and the consideration of “time to the market”-factors could be improved. On the other hand, with an increasing degree of presence and the notional attendance in a simulated test environment, the market research task could fall prey to the tensing virtual reality adventure.
In the following study a 3D-technique is empirically tested for its usability in market research. It will be shown that the interactive 3D-simulation is not biased by the immersion it generates and provides considerably better test results than 2D-stimuli do.
%0 Journal Article
%1 Ber08
%A Berneburg, Alma
%D 2008
%E Herder, Jens
%J Journal of Virtual Reality and Broadcasting
%K 3D_User 5(2008)1 5.2008 DiPP Digital_Peer_Publishing_Initiative Digital_Peer_Publishing_License Interfaces JVRB Journal_of_Virtual_Reality_and_Broadcasting Market_Research Package_Simulation Peer-Reviewed Product_Simulation Test_Environments Virtual_Reality [Ber08]
%N 1
%T Presence in a Three-Dimensional Test Environment: Benefit or Threat to Market Research?
%V 5
%X In market research, the adoption of interactive virtualreality-techniques could be expected to contain many
advantages: artificial lab environments could be designed in a more realistic manner and the consideration of “time to the market”-factors could be improved. On the other hand, with an increasing degree of presence and the notional attendance in a simulated test environment, the market research task could fall prey to the tensing virtual reality adventure.
In the following study a 3D-technique is empirically tested for its usability in market research. It will be shown that the interactive 3D-simulation is not biased by the immersion it generates and provides considerably better test results than 2D-stimuli do.
@article{Ber08,
abstract = {In market research, the adoption of interactive virtualreality-techniques could be expected to contain many
advantages: artificial lab environments could be designed in a more realistic manner and the consideration of “time to the market”-factors could be improved. On the other hand, with an increasing degree of presence and the notional attendance in a simulated test environment, the market research task could fall prey to the tensing virtual reality adventure.
In the following study a 3D-technique is empirically tested for its usability in market research. It will be shown that the interactive 3D-simulation is not biased by the immersion it generates and provides considerably better test results than 2D-stimuli do.},
added-at = {2008-07-04T10:06:38.000+0200},
author = {Berneburg, Alma},
biburl = {https://www.bibsonomy.org/bibtex/2a7e3b4b9e2363aa641c1a95bd688090f/jvrb_regulski},
editor = {Herder, Jens},
interhash = {12ef62406413e4687a4c51521c7ce515},
intrahash = {a7e3b4b9e2363aa641c1a95bd688090f},
journal = {Journal of Virtual Reality and Broadcasting},
keywords = {3D_User 5(2008)1 5.2008 DiPP Digital_Peer_Publishing_Initiative Digital_Peer_Publishing_License Interfaces JVRB Journal_of_Virtual_Reality_and_Broadcasting Market_Research Package_Simulation Peer-Reviewed Product_Simulation Test_Environments Virtual_Reality [Ber08]},
month = {March},
note = {{\tt urn:nbn:de:0009-6-12901,}, ISSN 1860-2037},
number = 1,
timestamp = {2008-07-04T10:06:38.000+0200},
title = {Presence in a Three-Dimensional Test Environment: Benefit or Threat to Market Research?},
volume = 5,
year = 2008
}