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Low-Cost Image Generation for Immersive Multi-Screen Environments

, , and . Virtuelle und Erweiterte Realität, 4. Workshop of the GI VR & AR special interest group, page 65-76. (2007)

Abstract

This paper describes the configuration of a cost-efficient monolithic render server aimed at multi-screen Virtual Reality display devices. The system uses common Of-The-Shelf (OTS) PC components and feeds up to 6 independent screens via 3 graphics pipes with the potential to feed up to 12 screens. The internal graphics accelerators each use at least 8 PCIe lanes which results in sufficient bandwidth. Performance measurements are provided for several benchmarks which compare the system\u0027s performance to well established network based render clusters.

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