Adaptive Cube Tessellation for Topologically Correct Isosurfaces
J. Herder (Eds.) Journal of Virtual Reality and Broadcasting, (March 2008)urn:nbn:de:0009-6-13098,, ISSN 1860-2037.
Abstract
Three dimensional datasets representing scalar fields are frequently rendered using isosurfaces. For datasets arranged as a cubic lattice, the marching cubes algorithm is the most used isosurface extraction method. However, the marching cubes algorithm produces some ambiguities which have been solved using different approaches that normally imply a more complex process. One of them is to tessellate the cubes into tetrahedra, and by using a similar method (marching tetrahedra), to build the isosurface. The main drawback of other tessellations is that they do not produce the same isosurface topologies as those generated by improved marching cubes algorithms. We propose an adaptive tessellation that, being independent of the isovalue, preserves the topology. Moreover the tessellation allows the isosurface to evolve continuously when the isovalue is changed continuously
%0 Journal Article
%1 VTLS08
%D 2008
%E Herder, Jens
%J Journal of Virtual Reality and Broadcasting
%K 5(2008)3 5.2008 DiPP Digital_Peer_Publishing_Initiative Digital_Peer_Publishing_License Isosurfaces JVRB Journal_of_Virtual_Reality_and_Broadcasting Marching_Cubes Marching_Tetrahedra Peer-Reviewed Volume_Visualization [VTLS08]
%N 3
%T Adaptive Cube Tessellation for Topologically Correct Isosurfaces
%V 5
%X Three dimensional datasets representing scalar fields are frequently rendered using isosurfaces. For datasets arranged as a cubic lattice, the marching cubes algorithm is the most used isosurface extraction method. However, the marching cubes algorithm produces some ambiguities which have been solved using different approaches that normally imply a more complex process. One of them is to tessellate the cubes into tetrahedra, and by using a similar method (marching tetrahedra), to build the isosurface. The main drawback of other tessellations is that they do not produce the same isosurface topologies as those generated by improved marching cubes algorithms. We propose an adaptive tessellation that, being independent of the isovalue, preserves the topology. Moreover the tessellation allows the isosurface to evolve continuously when the isovalue is changed continuously
@article{VTLS08,
abstract = {Three dimensional datasets representing scalar fields are frequently rendered using isosurfaces. For datasets arranged as a cubic lattice, the marching cubes algorithm is the most used isosurface extraction method. However, the marching cubes algorithm produces some ambiguities which have been solved using different approaches that normally imply a more complex process. One of them is to tessellate the cubes into tetrahedra, and by using a similar method (marching tetrahedra), to build the isosurface. The main drawback of other tessellations is that they do not produce the same isosurface topologies as those generated by improved marching cubes algorithms. We propose an adaptive tessellation that, being independent of the isovalue, preserves the topology. Moreover the tessellation allows the isosurface to evolve continuously when the isovalue is changed continuously},
added-at = {2008-07-04T10:12:47.000+0200},
biburl = {https://www.bibsonomy.org/bibtex/2afd5a0d086e15859fff445dd27b55fc3/jvrb_regulski},
editor = {Herder, Jens},
interhash = {ce240c8f0d4c57bdd56a9c142d6b0034},
intrahash = {afd5a0d086e15859fff445dd27b55fc3},
journal = {Journal of Virtual Reality and Broadcasting},
keywords = {5(2008)3 5.2008 DiPP Digital_Peer_Publishing_Initiative Digital_Peer_Publishing_License Isosurfaces JVRB Journal_of_Virtual_Reality_and_Broadcasting Marching_Cubes Marching_Tetrahedra Peer-Reviewed Volume_Visualization [VTLS08]},
month = {March},
note = {{\tt urn:nbn:de:0009-6-13098,}, ISSN 1860-2037},
number = 3,
timestamp = {2008-07-04T10:12:47.000+0200},
title = {Adaptive Cube Tessellation for Topologically Correct Isosurfaces},
volume = 5,
year = 2008
}