Massively multi-player on-line role-playing games (MMORPGs) present a large-scale, digital environment that fosters organizational behaviour of players in which multi-agent systems (MASs) can be used for various purposes including but not limited to automated testing, bot detection or analysis of social player behaviour and human -- artificial agent interaction. A work-in-progress model-driven MAS development environment for such games is presented. An open-source MMORPG called The Mana World (TMW) is used as an example scenario on which the various components of the system are tested.
Advances in Practical Applications of Cyber-Physical Multi-Agent Systems: The PAAMS Collection: 15th International Conference, PAAMS 2017, Porto, Portugal, June 21-23, 2017, Proceedings
%0 Book Section
%1 Schatten2017
%A Schatten, Markus
%A Đurić, Bogdan Okresa
%A Tomicić, Igor
%A Ivković, Nikola
%B Advances in Practical Applications of Cyber-Physical Multi-Agent Systems: The PAAMS Collection: 15th International Conference, PAAMS 2017, Porto, Portugal, June 21-23, 2017, Proceedings
%C Cham
%D 2017
%E Demazeau, Yves
%E Davidsson, Paul
%E Bajo, Javier
%E Vale, Zita
%I Springer International Publishing
%K agent lsmas mas mmorpg modeling myown
%P 246--258
%R 10.1007/978-3-319-59930-4_20
%T Agents as Bots -- An Initial Attempt Towards Model-Driven MMORPG Gameplay
%U http://dx.doi.org/10.1007/978-3-319-59930-4_20
%X Massively multi-player on-line role-playing games (MMORPGs) present a large-scale, digital environment that fosters organizational behaviour of players in which multi-agent systems (MASs) can be used for various purposes including but not limited to automated testing, bot detection or analysis of social player behaviour and human -- artificial agent interaction. A work-in-progress model-driven MAS development environment for such games is presented. An open-source MMORPG called The Mana World (TMW) is used as an example scenario on which the various components of the system are tested.
%@ 978-3-319-59930-4
@inbook{Schatten2017,
abstract = {Massively multi-player on-line role-playing games (MMORPGs) present a large-scale, digital environment that fosters organizational behaviour of players in which multi-agent systems (MASs) can be used for various purposes including but not limited to automated testing, bot detection or analysis of social player behaviour and human -- artificial agent interaction. A work-in-progress model-driven MAS development environment for such games is presented. An open-source MMORPG called The Mana World (TMW) is used as an example scenario on which the various components of the system are tested.},
added-at = {2017-07-03T12:39:36.000+0200},
address = {Cham},
author = {Schatten, Markus and {\DJ}uri{\'{c}}, Bogdan Okre{\v{s}}a and Tomi{\v{c}}i{\'{c}}, Igor and Ivkovi{\'{c}}, Nikola},
biburl = {https://www.bibsonomy.org/bibtex/2d24467c4d54632bc4a7e1725f87d38c9/bogokdu},
booktitle = {Advances in Practical Applications of Cyber-Physical Multi-Agent Systems: The PAAMS Collection: 15th International Conference, PAAMS 2017, Porto, Portugal, June 21-23, 2017, Proceedings},
doi = {10.1007/978-3-319-59930-4_20},
editor = {Demazeau, Yves and Davidsson, Paul and Bajo, Javier and Vale, Zita},
interhash = {1ea142a6d1ce46a31d9ed42006c9b8af},
intrahash = {d24467c4d54632bc4a7e1725f87d38c9},
isbn = {978-3-319-59930-4},
keywords = {agent lsmas mas mmorpg modeling myown},
pages = {246--258},
publisher = {Springer International Publishing},
timestamp = {2017-07-03T12:39:36.000+0200},
title = {Agents as Bots -- An Initial Attempt Towards Model-Driven MMORPG Gameplay},
url = {http://dx.doi.org/10.1007/978-3-319-59930-4_20},
year = 2017
}