Inproceedings,

Evaluation Design Methodology for Piloting Two Educational Augmented Reality STEM Apps in European Elementary Schools

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Proceedings of EdMedia + Innovate Learning 2021, page 185--190. United States, Association for the Advancement of Computing in Education (AACE), (July 2021)

Abstract

According to research findings, Augmented Reality (AR) can have a positive impact on student STEM learning and knowledge acquisition. However, sound concepts for assessing this impact especially in an international sample are scarce, even though an international comparative perspective opens up important viewpoints and helps understand individual and national conditions of the usefulness within specific concepts. This paper will introduce the research methodology applied in the European H2020 ARETE project to systematically assess and analyze an intervention utilizing AR in STEM classes in elementary education across Europe, compared within the background work of this research area. This methodology allows for a grounded data collection approach in order to bring forward important research results on a European level.

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