Пожалуйста, войдите в систему, чтобы принять участие в дискуссии (добавить собственные рецензию, или комментарий)
Цитировать эту публикацию
%0 Journal Article
%1 journals/ijmi/AlahaivalaO16
%A Alahäivälä, Tuomas
%A Oinas-Kukkonen, Harri
%D 2016
%J Int. J. Medical Informatics
%K dblp
%P 62-70
%T Understanding persuasion contexts in health gamification: A systematic analysis of gamified health behavior change support systems literature.
%U http://dblp.uni-trier.de/db/journals/ijmi/ijmi96.html#AlahaivalaO16
%V 96
@article{journals/ijmi/AlahaivalaO16,
added-at = {2020-02-21T00:00:00.000+0100},
author = {Alahäivälä, Tuomas and Oinas-Kukkonen, Harri},
biburl = {https://www.bibsonomy.org/bibtex/2f5bb9b73e718bcc5090120323658d4d1/dblp},
ee = {https://www.wikidata.org/entity/Q38899691},
interhash = {4822049874d9deab68a0843cd68b8ef1},
intrahash = {f5bb9b73e718bcc5090120323658d4d1},
journal = {Int. J. Medical Informatics},
keywords = {dblp},
pages = {62-70},
timestamp = {2020-02-22T12:11:51.000+0100},
title = {Understanding persuasion contexts in health gamification: A systematic analysis of gamified health behavior change support systems literature.},
url = {http://dblp.uni-trier.de/db/journals/ijmi/ijmi96.html#AlahaivalaO16},
volume = 96,
year = 2016
}