Abstract
Medical simulations offer various opportunities to improve treatment training in different areas of medicine. The realism and thus effectiveness of wound care training goes hand in hand with the realism of the wounds themselves. In this paper, we propose a novel approach to (a) procedurally generate convincing-looking wound textures and (b) to dynamically project them onto animated, skinned meshes. Our method allows for creating dermal wounds of different types including abrasions, lacerations and puncture wounds. We analyzed the outcome by recreating visualization instances of these types, demonstrating the applicability of our system.
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