Zusammenfassung
In this article, the development of a collaborative Internet-based simulation game for learning to solve
knowledge management problems is described. The simulation game builds on two starting points: first, on
psychological and pedagogical developments in learning and instruction, which are based on a shift from
instructivistic toward constructivistic approaches; and second, on a perceived need for better training of
people working in the emerging field of knowledge management. After having described these starting
points in the introduction, the choice for using a simulation game is clarified and a set of assumptions that
have been used to develop a simulation game are described. The resulting simulation game is described in
the second part of this article together with the elements that have been implemented to support communication
and collaboration at a distance, as well as those to support the learning process. The article ends with a
summary of the results of the formative evaluation of the first prototype. The issue of collaboration via the
Internet is a particular focus of discussion.
Nutzer