Abstract
Curling is a game with an advanced strategy called "chess on ice." However, there has not been much research on strategy in the field of systematic artificial intelligence. Since some researches are arguing about the strategy on a respectively original curling simulator, it is difficult to compare the superiority between these algorithms easily. We propose a new server system "digital curling" as a field about which these can argue in common. This system has realized an ideal curling sheet using physical simulator. If a client system connects with this server and a candidate move is sent, a simulator will calculate with a constant normal random number and return the actual move to the client. We introduce the system in detail. We show the validity by interview against the curling players and by the success of the competition on this system.
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