Inproceedings,

Genetic Programming of Vertex Shaders

, and .
Proceedings of EuroMedia 2003, page 29--31. (2003)

Abstract

Modern consumer 3-D graphics chips can synthesise procedural textures at a speed comparable to or even better than typical CPUs. We propose genetic programming of vertex shader assembly code for the real-time display and interactive design of procedural video textures and for the approximation and artistic abstraction of given static textures by compact vertex shaders.

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