Abstract
Key-framing and Inverse Kinematics are popular
animation methods, but new approaches are still
developed. We propose a new evolutionary method of
animation creation system EMOT (Evolutionary MOTion).
It allows for automation of motion of animated
characters. It uses new evolutionary approach Gene
Expression Programming (GEP). Characters are controlled
by computer programs, an animator has to provide the
way of motion evaluation. GEP works with a randomly
selected initial population, uses directed but random
selection. Experiments show that the proposed method
can develop robust controllers.
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