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%0 Conference Paper
%1 lugrin2010argameengines
%A Lugrin, Jean-Luc
%A Cavazza, Marc
%B 3rd workshop on software engineering and architecture of realtime interactive systems SEARIS
%D 2010
%E Latoschik, Marc Erich
%E Reiners, Dirk
%E Blach, Roland
%E Figueroa, Pablo
%E Dachselt, Raimund
%I Shaker Verlag
%K teeside
%T Towards AR Game Engines
@inproceedings{lugrin2010argameengines,
added-at = {2013-11-22T13:01:53.000+0100},
author = {Lugrin, Jean-Luc and Cavazza, Marc},
biburl = {https://www.bibsonomy.org/bibtex/2bb50943ba406a523908e9ccbf46183f9/hci-uwb},
booktitle = {3rd workshop on software engineering and architecture of realtime interactive systems SEARIS},
editor = {Latoschik, Marc Erich and Reiners, Dirk and Blach, Roland and Figueroa, Pablo and Dachselt, Raimund},
interhash = {c20c809c539a9ee6675ffa80c6bd6d9b},
intrahash = {bb50943ba406a523908e9ccbf46183f9},
keywords = {teeside},
publisher = {Shaker Verlag},
timestamp = {2024-05-06T17:22:37.000+0200},
title = {Towards AR Game Engines},
year = 2010
}