Research on the Application of VR Animation Technology in Traditional Folk Game Demonstration - - : Take the traditional game pyramid in Dunhuang fresco as an example.
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%0 Conference Paper
%1 conf/wsse/ZouCD21
%A Zou, Sujuan
%A Cao, Yang
%A Dong, Jia
%B WSSE
%D 2021
%I ACM
%K dblp
%P 180-185
%T Research on the Application of VR Animation Technology in Traditional Folk Game Demonstration - - : Take the traditional game pyramid in Dunhuang fresco as an example.
%U http://dblp.uni-trier.de/db/conf/wsse/wsse2021.html#ZouCD21
%@ 978-1-4503-8409-4
@inproceedings{conf/wsse/ZouCD21,
added-at = {2023-02-12T00:00:00.000+0100},
author = {Zou, Sujuan and Cao, Yang and Dong, Jia},
biburl = {https://www.bibsonomy.org/bibtex/27bdc3aa0d0c3a87ce42fc6699ee4ddd1/dblp},
booktitle = {WSSE},
crossref = {conf/wsse/2021},
ee = {https://doi.org/10.1145/3488838.3488869},
interhash = {d252998800a8ebb9bac46a2ab4c0b9dd},
intrahash = {7bdc3aa0d0c3a87ce42fc6699ee4ddd1},
isbn = {978-1-4503-8409-4},
keywords = {dblp},
pages = {180-185},
publisher = {ACM},
timestamp = {2024-04-10T00:38:56.000+0200},
title = {Research on the Application of VR Animation Technology in Traditional Folk Game Demonstration - - : Take the traditional game pyramid in Dunhuang fresco as an example.},
url = {http://dblp.uni-trier.de/db/conf/wsse/wsse2021.html#ZouCD21},
year = 2021
}