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Sound candy., , и . Advances in Computer Entertainment Technology, том 203 из ACM International Conference Proceeding Series, стр. 298-299. ACM, (2007)A New Mask for a New Normal: Investigating an AR Supported Future under COVID-19., , , , и . AHs, стр. 243-253. ACM, (2022)MASTABA: the household shrine in the future archived digital pictures., , , и . SIGGRAPH Sketches, стр. 151. ACM, (2006)Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan., , , , , , , , и . CHI, стр. 629:1-629:14. ACM, (2021)Öh, could you also grab that?": A case study on enabling elderly person to remotely explore a supermarket using a wearable telepresence system., , , , , и . MUM, стр. 334-346. ACM, (2023)Experience "panavi, ": challenge to master professional culinary arts., , , , , и . CHI Extended Abstracts, стр. 1445-1446. ACM, (2012)Designing for Domestic Memorialization and Remembrance: A Field Study of Fenestra in Japan., и . CHI, стр. 5945-5957. ACM, (2016)Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience., , , , и . CHI, стр. 618:1-618:11. ACM, (2022)Moo-pong., , , и . SIGGRAPH Emerging Technologies, стр. 14. ACM, (2005)Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation., , , , , и . CHI, стр. 1-12. ACM, (2020)