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Testing the Social Presence Aspect of the Multimodal Presence Scale in a Virtual Reality Game., , , и . MuC, стр. 433-437. GI / ACM, (2019)German Translation of the Multimodal Presence Scale., , , и . MuC, Gesellschaft für Informatik e.V., (2018)Too Bureaucratic to Flexibly Learn About AI? The Human-Centered Development of a MOOC on Artificial Intelligence in and for Public Administration., , , и . MuC, стр. 563-567. ACM, (2021)ATI-S - An Ultra-Short Scale for Assessing Affinity for Technology Interaction in User Studies., , и . MuC, стр. 147-154. GI / ACM, (2019)Autonomy and Safety: A Quantitative Study with Control Room Operators on Affinity for Technology Interaction and Wish for Pervasive Computing Solutions., , , , и . CHI Extended Abstracts, стр. 48:1-48:10. ACM, (2023)Immersion and Presence in Virtual Reality Training for Mass Casualty Incidents., , , , и . ISCRAM, ISCRAM Association, (2018)What you see isn't necessarily what you get: testing the influence of polygon count on physical and self-presence in virtual environments., , , и . MuC, стр. 119-128. ACM, (2020)Reflective Learning at Work - A Position and Discussion Paper, , , , , и . Proceedings of 1st European Workshop on Awareness and Reflection in Learning Networks (ARNets11) at EC-TEL 2011, (2011)Computer Support for Reflective Learning in the Workplace: A Model., , , , и . ICALT, стр. 151-153. IEEE Computer Society, (2012)Overcoming the prevention dilemma ? Improving the accessibility of information on support services for families with a digital information platform., , и . MuC, стр. 538-543. ACM, (2024)