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Screwing assembly oriented interactive model segmentation in HMD VR environment., , , , , , , , , и . Comput. Animat. Virtual Worlds, (2019)A Deep Learning-Based Framework for Intersectional Traffic Simulation and Editing., , , и . IEEE Trans. Vis. Comput. Graph., 26 (7): 2335-2348 (2020)A Global Spatial Similarity Optimization Scheme to Track Large Numbers of Dendritic Spines in Time-Lapse Confocal Microscopy., , , , , и . IEEE Trans. Medical Imaging, 30 (3): 632-641 (2011)Foreword to the special section on motion, interaction, and games, 2022., и . Comput. Graph., (февраля 2023)Emotion-Based Crowd Simulation Model Based on Physical Strength Consumption for Emergency Scenarios., , , , , , и . IEEE Trans. Intell. Transp. Syst., 22 (11): 6977-6991 (2021)Mathematical modeling and fuzzy approach for disaster analysis on geo-spatial rock mass in open-pit mining., , , , и . Comput. Commun., (2020)Formation sketching: an approach to stylize groups in crowd simulation., и . Graphics Interface, стр. 1-8. Canadian Human-Computer Communications Society, (2011)Perceptually Guided Expressive Facial Animation., и . Symposium on Computer Animation, стр. 67-76. Eurographics Association, (2008)A Practical Model for Live Speech-Driven Lip-Sync., и . IEEE Computer Graphics and Applications, 35 (2): 70-78 (2015)Automated Eye Motion Using Texture Synthesis., , и . IEEE Computer Graphics and Applications, 25 (2): 24-30 (2005)