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Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems., , , , , и . FDG, стр. 26:1-26:15. ACM, (2019)Stress Detection for PTSD via the StartleMart Game., , , и . ACII, стр. 523-528. IEEE Computer Society, (2013)Computational intelligence and cognitive performance assessment games., , и . CIG, стр. 1-8. IEEE, (2016)To rank or to classify? Annotating stress for reliable PTSD profiling., , , и . ACII, стр. 719-725. IEEE Computer Society, (2015)The Ethics of AI in Games., , , , и . IEEE Trans. Affect. Comput., 15 (1): 79-92 (января 2024)Ticket to the Mind: A Mobile Eye-Tracking Exploration of Game Media and Cognitive Functions., , и . FDG, стр. 11:1-11:12. ACM, (2022)Automated Playtesting of Matching Tile Games., , , и . CoG, стр. 1-7. IEEE, (2019)Evolving personas for player decision modeling., , , и . CIG, стр. 1-8. IEEE, (2014)Portfolio Online Evolution in StarCraft., , , , и . AIIDE, стр. 114-121. AAAI Press, (2016)Cognitive Components of Flow States and Applications to Video Game Design: A Brief Framework., и . Creativity & Cognition, стр. 570-577. ACM, (2019)