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Другие публикации лиц с тем же именем

Optimal Polygonal L1 Linearization and Fast Interpolation of Nonlinear Systems., , и . IEEE Trans. Circuits Syst. I Regul. Pap., 61-I (11): 3225-3234 (2014)Optimal Piecewise Linear Function Approximation for GPU-Based Applications., , , , и . IEEE Trans. Cybern., 46 (11): 2584-2595 (2016)Optimal Piecewise Linear Function Approximation for GPU-based Applications., , , , и . CoRR, (2015)Detection of Stationary Foreground Objects Using Multiple Nonparametric Background-Foreground Models on a Finite State Machine., , , и . IEEE Trans. Image Processing, 26 (3): 1127-1142 (2017)Congestion Control for Cloud Gaming Over UDP Based on Round-Trip Video Latency., , , , и . IEEE Access, (2019)Live Free-Viewpoint Video in Immersive Media Production Over 5G Networks., , , , , , , , , и 2 other автор(ы). IEEE Trans. Broadcast., 68 (2): 439-450 (2022)Real-Time Layered View Synthesis for Free-Viewpoint Video from Unreliable Depth Information., , , , , , и . MMVE@MMSys, стр. 7-11. ACM, (2023)Detection of static moving objects using multiple nonparametric background models., , , и . ISCE, стр. 1-2. IEEE, (2015)GPGPU implementation of an improved nonparametric background modeling for moving object detection strategies., , , и . ICCE, стр. 23-24. IEEE, (2013)Composition of Texture Atlases for 3D Mesh Multi-texturing., , , и . Eurographics Italian Chapter Conference, стр. 123-128. Eurographics, (2010)