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Exploring Pervasive Making Using Generative Modeling and Speech Input., , , , , и . IEEE Pervasive Comput., 18 (4): 20-28 (2019)Spontaneous marriages of mobile devices and interactive spaces., , и . Commun. ACM, 48 (9): 53-59 (2005)Hello, is grandma there? let's read! StoryVisit: family video chat and connected e-books., , , , , , , , , и 1 other автор(ы). CHI, стр. 1195-1204. ACM, (2011)The Smart Phone: A Ubiquitous Input Device., , , и . IEEE Pervasive Computing, 5 (1): 70-77 (2006)Brothers and sisters at play: exploring game play with siblings., , и . CSCW, стр. 739-748. ACM, (2012)The Design Space of 3D Printable Interactivity., , и . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2 (2): 61:1-61:21 (2018)The Future of Tangible User Interfaces., , , , , и . CHI Extended Abstracts, ACM, (2019)Unravelling seams: improvoing mobile gesture recognition with visual feedback techniques., и . CHI, стр. 937-940. ACM, (2009)VR Grabbers: Ungrounded Haptic Retargeting for Precision Grabbing Tools., , , и . UIST, стр. 889-899. ACM, (2018)Electric agents: fostering sibling joint media engagement through interactive television and augmented reality., , , , , , , и . CSCW, стр. 225-236. ACM, (2013)