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Другие публикации лиц с тем же именем

SuperVision: Playing with Gaze Aversion and Peripheral Vision., и . CHI, стр. 473. ACM, (2019)Gaze+Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye., , , и . ETRA Full Papers, стр. 10:1-10:12. ACM, (2021)Put a Label On It! Approaches for Constructing and Contextualizing Bar Chart Physicalizations., , и . CHI, стр. 82:1-82:15. ACM, (2022)ubiGaze: ubiquitous augmented reality messaging using gaze gestures., , , и . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, стр. 11:1-11:5. ACM, (2016)GazeCues: Exploring the Effects of Gaze-based Visual Cues in Virtual Reality Exploration Games., и . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-25 (2022)Smooth-i: smart re-calibration using smooth pursuit eye movements., и . ETRA, стр. 10:1-10:5. ACM, (2018)Exploring the Sensed and Unexpected: Not Looking in Gaze Interaction., и . HTTF, стр. 35:1-35:7. ACM, (2019)Exploring Gaze Interaction Design in Games: Playing with Vision.. CHI PLAY (Companion), стр. 55-61. ACM, (2019)Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors., и . Multimodal Technol. Interact., 3 (4): 65 (2019)Eudaimonic Player Interaction: A Reflection on Input Diegesis and Meaning., и . Games Res. Pract., 1 (3): 20:1-20:3 (сентября 2023)