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Interaction Gestures for a Wearable Device Defined by Visually Impaired Children., , , , , , и . NordiCHI, стр. 117. ACM, (2016)Co-located games created by children with visual impairments., , , , , , и . MobileHCI Adjunct, стр. 1157-1162. ACM, (2015)Navigating the World and Learning to Like It: Mobility Training Through a Pervasive Game, , , , , , , , и . Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services, стр. 285--294. New York, NY, USA, ACM, (2011)Second mobile accessibility workshop., , и . Mobile HCI (Companion), стр. 229-232. ACM, (2012)Finding the way home: supporting wayfinding for older users with memory problems., и . NordiCHI, стр. 247-255. ACM, (2014)Augmented Reality Games for Children with Cerebral Palsy., , и . PervasiveHealth, том 431 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 561-567. Springer, (2021)A real-world study of an audio-tactile tourist guide., , , и . Mobile HCI, стр. 335-344. ACM, (2012)Designing Motivating Interactive Balance and Walking Training for Stroke Survivors., , , , , , , и . PervasiveHealth, стр. 327-333. ACM, (2019)User Evaluations of a Virtual Haptic-Audio Line Drawing Prototype., , и . HAID, том 4129 из Lecture Notes in Computer Science, стр. 81-91. Springer, (2006)Non Visual Haptic Audio Tools for Virtual Environments., , и . HAID, том 4129 из Lecture Notes in Computer Science, стр. 111-120. Springer, (2006)