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"Why Is Everyone Inside Me?!" Using Shared Displays in Mobile Computer Games.

, и . ICEC, том 3166 из Lecture Notes in Computer Science, стр. 487-498. Springer, (2004)

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Другие публикации лиц с тем же именем

Amigo - wireless image based instant messaging for handheld computers., , , и . CHI Extended Abstracts, стр. 910-911. ACM, (2003)Proxy Lady - Mobile Support for Opportunistic Communication., , и . Scand. J. Inf. Syst., 14 (1): 3 (2002)"Why Is Everyone Inside Me?!" Using Shared Displays in Mobile Computer Games., и . ICEC, том 3166 из Lecture Notes in Computer Science, стр. 487-498. Springer, (2004)FieldWise: a mobile knowledge management architecture., , и . CSCW, стр. 211-220. ACM, (2000)The GapiDraw platform: high-performance cross-platform graphics on mobile devices., и . MUM, том 83 из ACM International Conference Proceeding Series, стр. 47-53. ACM, (2004)Supporting opportunistic communication in mobile settings., , и . CHI Extended Abstracts, стр. 111-112. ACM, (2000)Ubiquitous graphics., и . SIGGRAPH Emerging Technologies, стр. 26. ACM, (2005)Designing collaborative games on handheld computers., и . SIGGRAPH, ACM, (2003)Total recall: in-place viewing of captured whiteboard annotations., , и . CHI Extended Abstracts, стр. 980-981. ACM, (2003)Prototyping mobile game applications., и . IWEC, том 240 из IFIP Conference Proceedings, стр. 117-124. Kluwer, (2002)