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Tools for Open Interpretation: Using Novel, Non-desktop Computing to Support Multiple Perspectives in Children's Historical Understanding., , , , , , и . ICLS, International Society of the Learning Sciences, (2004)Enhancing Children's Learning in Museums: A Design-based Research Approach., , , , , , и . ICLS, International Society of the Learning Sciences, (2006)Can digital interactions support new dialogue around heritage?. Interactions, 25 (2): 24-25 (2018)Making Home Work Places., , и . ECSCW, European Society for Socially Embedded Technologies (EUSSET), (2020)Designing for Digital Wellbeing: A Research & Practice Agenda., , , , , , , и . CHI Extended Abstracts, ACM, (2019)Human-Computer Interactions in Museums, и . Synthesis Lectures on Human-Centered Informatics Morgan & Claypool Publishers, (2019)Interactive exhibitions design: what can we learn from cultural heritage professionals?, , , и . NordiCHI, стр. 598-607. ACM, (2014)Exploring Flash Fiction for the Collaborative Interpretation of Qualitative Data., и . ECSCW Exploratory Papers, Demos and Posters, European Society for Socially Embedded Technologies (EUSSET), (2019)Articulating Co-Design in Museums: Reflections on Two Participatory Processes., , , , , , и . CSCW, стр. 13-25. ACM, (2016)Shaping experiences in the hunt museum: a design case study., , , , , и . Conference on Designing Interactive Systems, стр. 205-214. ACM, (2004)