From post

Cryptographic Dysfunctionality-A Survey on User Perceptions of Digital Certificates.

, , и . ICGS3/e-Democracy, том 99 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 80-87. Springer, (2011)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations., , , , , и . XR (2), том 13446 из Lecture Notes in Computer Science, стр. 211-223. Springer, (2022)Kirini: An Interactive Projection-Mapping Installation for Storytelling About Mediterranean Beekeeping Heritage., , , , , и . EuroMed, том 12642 из Lecture Notes in Computer Science, стр. 190-201. Springer, (2020)Learning About the Heritage of Tinian Marble Crafts with a Location-Based Mobile Game and Tour App., , , , , , и . EuroMed, том 12642 из Lecture Notes in Computer Science, стр. 377-388. Springer, (2020)TouristHub: User Experience and Interaction Design for Supporting Tourist Trip Planning., , , и . IEEE Conf. on Intelligent Systems, стр. 370-379. IEEE, (2020)Mid-Air Gesture Control of Multiple Home Devices in Spatial Augmented Reality Prototype., и . Multimodal Technol. Interact., 4 (3): 61 (2020)Dissemination of Intangible Cultural Heritage Using a Multi-agent Virtual World., , и . DCH@ICE/ITMC, том 10754 из Lecture Notes in Computer Science, стр. 197-207. Springer, (2017)Mobile and Multimodal HCI Design Approaches in Museums for People with Impairments., , , , , , , , , и . MobileHCI (Companion), стр. 33:1-33:4. ACM, (2023)3D Audio + Augmented Reality + AI Chatbots + IoT: An Immersive Conversational Cultural Guide., , и . XR (1), том 13445 из Lecture Notes in Computer Science, стр. 249-260. Springer, (2022)A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application., , , и . VS-GAMES, стр. 1-8. IEEE Computer Society, (2016)Evaluating Usability Evaluation Methods: Criteria, Method and a Case Study., , и . HCI (1), том 4550 из Lecture Notes in Computer Science, стр. 569-578. Springer, (2007)