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Do Badges Increase Student Engagement and Motivation?, , и . SIGITE, стр. 81-86. ACM, (2020)The New Challenges for E-learning: The Educational Semantic Web., и . J. Educ. Technol. Soc., 7 (4): 59-69 (2004)OneUp: Supporting Practical and Experimental Gamification of Learning., , и . Int. J. Serious Games, 5 (3): 5-21 (2018)Guest Editorial: Meeting the challenge of new technologies., и . J. Comput. Assist. Learn., 14 (2): 81-82 (1998)Using Contexts to Personalize Educational Topic Maps., и . AH, том 4018 из Lecture Notes in Computer Science, стр. 269-273. Springer, (2006)Advancing Data Science for Students of All Majors (Abstract Only)., , , , , и . SIGCSE, стр. 722. ACM, (2017)Gamifying Computer Science Courses with OneUp Learning., , , , и . SIGCSE, стр. 1391. ACM, (2020)Combining Flipped Learning with Gamification to Improve Student Performance in a Data Structures Course (Abstract Only).. SIGCSE, стр. 693. ACM, (2016)A Study of Using Virtual Currency in a Discrete Mathematics Course., , , , , и . EDUCON, стр. 567-576. IEEE, (2021)Special Track on Ontologies and Social Semantic Web for Intelligent Educational Systems., , , и . FLAIRS, AAAI Press, (2011)