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gPhysics - Using Smart Glasses for Head-Centered, Context-Aware Learning in Physics Experiments., , , , , и . IEEE Trans. Learn. Technol., 9 (4): 304-317 (2016)Classification of Students' Conceptual Understanding in STEM Education using Their Visual Attention Distributions: A Comparison of Three Machine-Learning Approaches., , , , и . CSEDU (1), стр. 36-46. SCITEPRESS, (2020)A Concept for Productivity Tracking based on Collaborative Interactive Learning Techniques, , , , , , , , , и . Workshop on Self-Optimisation in Autonomic and Organic Computing Systems (SAOS), ARCS, стр. 150--159. London, UK, VDE, (2018)Physics education with Google Glass gPhysics experiment app., , , и . UbiComp Adjunct, стр. 279-282. ACM, (2014)ARETT: Augmented Reality Eye Tracking Toolkit for Head Mounted Displays., , , , и . Sensors, 21 (6): 2234 (2021)Modeling of the Function Principle of Semiconductor Gas Sensors for High School Students., , , , и . Int. J. Online Biomed. Eng., 17 (3): 5-25 (2021)Gaze-Based Prediction of Students' Understanding of Physics Line-Graphs: An Eye-Tracking-Data Based Machine-Learning Approach., , , и . CSEDU (Selected Papers), том 1473 из Communications in Computer and Information Science, стр. 450-467. Springer, (2020)Collaborative Interactive Learning -- A clarification of terms and a differentiation from other research fields, , , , , , , , , и 1 other автор(ы). arXiv e-prints, (2019)Glass-physics: using google glass to support high school physics experiments., , , , , и . ISWC, стр. 151-154. ACM, (2015)Classification of Visual Strategies in Physics Vector Field Problem-solving., , , , , , и . ICAART (2), стр. 257-267. SCITEPRESS, (2020)