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TEI'08: Proceedings of the 2nd international conference on Tangible and embedded interaction, , , , , и . (2008)Storytelling with Objects to Explore Digital Archives., и . ECCE, стр. 13:1-13:7. ACM, (2016)Children's haptic experiences of tangible artifacts varying in hardness., и . NordiCHI, том 358 из ACM International Conference Proceeding Series, стр. 221-228. ACM, (2008)Understanding Changes in the Motivation of Stroke Patients Undergoing Rehabilitation in Hospital., , и . PERSUASIVE, том 9638 из Lecture Notes in Computer Science, стр. 251-262. Springer, (2016)Designing Meaningful Products in the Digital Age: How Users Value Their Technological Possessions., , и . ACM Trans. Comput. Hum. Interact., 26 (5): 34:1-34:28 (2019)Informing augmented memory system design through autobiographical memory theory., и . Personal and Ubiquitous Computing, 12 (6): 433-443 (2008)Persuasive Technology for Human Well-Being: Setting the Scene., , , , и . PERSUASIVE, том 3962 из Lecture Notes in Computer Science, стр. 1-5. Springer, (2006)Hanging off a bar., , , , , и . CHI Extended Abstracts, стр. 1055-1058. ACM, (2012)Crossing the bridge over norman's gulf of execution: revealing feedforward's true identity., , , и . CHI, стр. 1931-1940. ACM, (2013)Embodying Meaningful Digital Media: A Strategy to Design for Product Attachment in the Digital Age., , и . TEI, стр. 81-94. ACM, (2020)