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Explaining the Usage Intentions of Exergames., и . ICIS, Association for Information Systems, (2014)To Gamify or Not to Gamify? Gamification in Exercise Applications and Its Role in Impacting Exercise Motivation., , , , и . Bled eConference, стр. 20. (2016)The Effects of Gender, Age, and Income on the Willingness to Pay for Music Downloads., , и . Bled eConference, стр. 39. (2011)The Habits of Playing and the Reasons for Not Playing Exergames: Gender Differences in Finland., , , и . Bled eConference, стр. 16. (2012)The Effect of Using Noise Cancellation Earplugs In Open-Plan Offices On The Offices On The Work Well-Being And Work Performance Of Software Professionals., , и . MCIS, стр. 36. AISeL, (2017)A Follow-Up on the Changes in the Use Intention of Digital Wellness Technologies and Its Antecedents Over Time: The Use of Physical Activity Logger Applications Among Young Elderly in Finland., , и . Bled eConference, стр. 26. University of Maribor Press / Association for Information Systems, (2021)Who are the Showroomers? Socio-Demographic Factors Behind the Showrooming Behavior on Mobile Devices., , , , , и . Bled eConference, стр. 33. University of Maribor Press / Association for Information Systems, (2022)The Effects of Consumer Demographics and Payment Method Preference on Product Return Frequency and Reasons in Online Shopping., , и . Bled eConference, стр. 25. University of Maribor Press / Association for Information Systems, (2021)Barriers to Data-Driven Decision-Making Among Online Retailers., , , и . Bled eConference, стр. 20. University of Maribor Press / Association for Information Systems, (2022)Using Sport and Wellness Technology to Promote Physical Activity: An Intervention Study among Teenagers., , , и . HICSS, стр. 1-10. ScholarSpace, (2019)