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Design of an Educational Videogame to Transform Citizens into Agents of Change Considering a Colombian Post-Conflict Scenario.

, и . PAAMS (Workshops), том 524 из Communications in Computer and Information Science, стр. 340-347. Springer, (2015)

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Semantic Storytelling: Towards Identifying Storylines in Large Amounts of Text Content., , и . Text2Story@ECIR, том 2342 из CEUR Workshop Proceedings, стр. 63-70. CEUR-WS.org, (2019)Design of an Educational Videogame to Transform Citizens into Agents of Change Considering a Colombian Post-Conflict Scenario., и . PAAMS (Workshops), том 524 из Communications in Computer and Information Science, стр. 340-347. Springer, (2015)Digital Competition Game to Improve Programming Skills.. J. Educ. Technol. Soc., 15 (3): 288-297 (2012)Sistema Híbrido de Agentes de Software Inteligentes de Apoyo en la Comercialización de Energía Eléctrica., и . CIIC, стр. 113-121. Universidad del Sinu, (2005)Are Passages Enough? The MIRACLE Team Participation in QA@CLEF2009., , , , и . CLEF (1), том 6241 из Lecture Notes in Computer Science, стр. 281-288. Springer, (2009)On the feasibility of 40 gbps network data capture and retention with general purpose hardware., , , , и . SAC, стр. 970-978. ACM, (2018)Processing Document Collections to Automatically Extract Linked Data: Semantic Storytelling Technologies for Smart Curation Workflows., , , и . WebNLG, стр. 13-16. Association for Computational Linguistics, (2016)Using a MOOC in natural and social sciences as a mean to prepare pre-college students., , и . LWMOOCS, стр. 52-55. IEEE, (2022)Towards an Interoperable Ecosystem of AI and LT Platforms: A Roadmap for the Implementation of Different Levels of Interoperability., , , , , , , , , и 14 other автор(ы). IWLTP@LREC, стр. 96-107. European Language Resources Association, (2020)Anonylitics: From a Small Data to a Big Data Anonymization System for Analytical Projects., , , , , и . ICEIS (1), стр. 61-71. SciTePress, (2019)