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Der Einfluss von Gamification auf die empfundene Selbstwirksamkeit von Teilnehmern von Online-Ideengenerierungswettbewerben über die Zeit., , , , и . GI-Jahrestagung, том P-220 из LNI, стр. 2321-2335. GI, (2013)Managing disruptive innovation through service systems - Crowdlending in the banking industry, , , , и . Case Center, (2017)Crowdfunding - Outlining the New Era of Fundraising, , , , и . Crowdfunding in Europe – State of The Art in Theory And Practice; FGF Studies in Small Business and Entrepreneurship, Springer Science + Business Media, Cham, (2015)Calculation of the lattice constant of solids with semilocal functionals, , и . Phys. Rev. B, 79 (8): 085104 (февраля 2009)Accessing Knowledge with a Game - A Meta-analysis of Prediction Markets., , , и . AINA Workshops, стр. 1489-1494. IEEE Computer Society, (2013)Blueprinting Crowdfunding - Designing a Crowdfunding Service Configuration Framework., и . Wirtschaftsinformatik, (2017)An Empirical Taxonomy of Crowdfunding Intermediaries., , и . ICIS, Association for Information Systems, (2014)An Empirical Taxonomy of Crowdsourcing Intermediaries, , , , , и . Academy of Management Annual Meeting (AOM), Anaheim, California, (2016)Einfluss des Repositionsmanövers auf die Immunantwort bei Femurschaftfrakturen - quantitative Analyse mithilfe einer Roboter-gesteuerten Femurreposition im Rattenmodell., , , , и . CURAC, том 1477 из CEUR Workshop Proceedings, стр. 85-87. Innsbruck Medical University, (2013)Obstacles and Challenges in the Use of Gamification for Virtual Idea Communities, , , , и . Gamification - Using Game Elements in Serious Contexts, Springer, Cham, (2017)