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Evolutionary swarm traffic: if ant roads had traffic lights., , и . IEEE Congress on Evolutionary Computation, стр. 1910-1915. IEEE, (2002)Using Active Probing by a Game Management AI to Faster Classify Players., , и . CoG, стр. 1-8. IEEE, (2019)“Vers une histoire comparée des bibliothèques. Questions préliminaires, entre Grèce et Chine anciennes”. Quaderni di storia, (1998)“Vers une histoire comparée des bibliothèques. Questions préliminaires, entre Grèce et Chine anciennes”. Quaderni di storia, (1998)Des Alexandries II. Les métamorphoses du lecteur. Bibliothèque nationale de France, (2003)LifeBrush: Painting Interactive Agent-Based Simulations., , и . CW, стр. 17-24. IEEE, (2018)Genetic Programming inside a Cell, и . Genetic Programming Theory and Practice III, том 9 из Genetic Programming, глава 13, Springer, Ann Arbor, (12-14 May 2005)Swarming for Games: Immersion in Complex Systems, и . Applications of Evolutionary Computing, Proceedings Part II, стр. 293--302. Tübingen, Germany, Springer Verlag, (2009)Virtual Constructive Swarms: Compositions and Inspirations, , и . Applications of Evolutionary Computing, Proceedings of EvoWorkshops 2008, том 4974 из Lecture Notes in Computer Science, стр. 491--496. Napoli, Italy, Springer Verlag, (2008)Self-Organized Learning of Collective Behaviours in Agent-Based Simulations, , , и . (2011)